What happened to Planet Overgamma?
Hello!
This is the first update in a long time (since release), and I'd like to give some info about what happened to the game. Believe me or not, the project isn't canceled, but I'm focusing on a few very fundamental updates to the game, that's why there weren't any updates.
First of all, I'm rewriting the game to a completely new engine. It's called rapid and it's written in Nim. During the development of the engine, I've faced a fundamental problem though: there aren't any good scripting languages for Nim available as a pure library. That's why I decided to start yet another project! It's called rod and it's a scripting language for Nim. Both of those projects are work in progress, but also open-source, so feel free to contribute or try them out.
PO development will return to normal when I finish rapid (and rod, of course).
For now, if you want some extra fun, try messing with the game's source code - adding new content is sort of a mess, but it is possible. The new PO will have a public API for modding, so stay tuned!
Get Planet Overgamma Classic
Planet Overgamma Classic
You crash on an irradiated, overgrown planet.
Status | In development |
Author | liquidev |
Genre | Platformer, Survival |
Tags | 2D, 8-Bit, Casual, Experimental, Pixel Art, Retro, Sci-fi, Singleplayer, Space |
Languages | English |
More posts
- RenameMay 05, 2019
- Moving to a new engineApr 29, 2019
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