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Devlog

  • The Future
    December 31, 2020 by liquidev
    Hi. I haven’t been very active with game development this year, but that doesn’t mean I haven’t done anything at all. I’ve been primarily working on creating a new engine for myself, again! Th... Continue reading
  • Update 1.0.4 — Quit button and text performance fixes
    October 11, 2019 by liquidev
    The game now has a quit control (ESC). Apart from that, text rendering performance has been drastically improved, so no lag spikes should be present on high resolution (4k etc.) displays when room tit... Continue reading
  • Update 1.0.3 — Performance fixes for Linux
    October 02, 2019 by liquidev
    This update merges all changes made to the Windows build, including the performance fixes available since 1.0.2. The game should now run much more smoothly on lowend hardware, since off-screen sprites... Continue reading
  • Update 1.0.2 — More Windows-related fixes
    October 02, 2019 by liquidev
    The Windows build should now have all libraries linked statically, meaning that any missing DLL errors should be gone. Apart from that, the Windows build now has stack traces enabled, to make debuggin... Continue reading
  • Update 1.0.1—Windows and sound–related hotfix
    October 01, 2019 by liquidev
    This small update adds a settings.json file into the data directory. This file contains a setting to override the audio latency, which was a problem on some Windows machines. The default value has bee... Continue reading
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