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Devlog
The Future
December 31, 2020
by
liquidev
Hi. I haven’t been very active with game development this year, but that doesn’t mean I haven’t done anything at all. I’ve been primarily working on creating a new engine for myself, again! Th...
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Update 1.0.4 — Quit button and text performance fixes
October 11, 2019
by
liquidev
The game now has a quit control (ESC). Apart from that, text rendering performance has been drastically improved, so no lag spikes should be present on high resolution (4k etc.) displays when room tit...
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Update 1.0.3 — Performance fixes for Linux
October 02, 2019
by
liquidev
This update merges all changes made to the Windows build, including the performance fixes available since 1.0.2. The game should now run much more smoothly on lowend hardware, since off-screen sprites...
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Update 1.0.2 — More Windows-related fixes
October 02, 2019
by
liquidev
The Windows build should now have all libraries linked statically, meaning that any missing DLL errors should be gone. Apart from that, the Windows build now has stack traces enabled, to make debuggin...
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Update 1.0.1—Windows and sound–related hotfix
October 01, 2019
by
liquidev
This small update adds a settings.json file into the data directory. This file contains a setting to override the audio latency, which was a problem on some Windows machines. The default value has bee...
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